Archive for September, 2016

100 Days, 100 Renders— Day 54

cdcr-054-end_in_dock_credits

One from the archives today. This is actually a frame from a roughed-out animation I’ve put on the shelf, an opening credits sequence for the “Seekers” novel series. This version is notably unpolished in lighting and scene setup (one thing I wanted to definitely add were TOS-style Travel Pods buzzing around, based on some unused John Eaves designs for Star Trek ’09).

• September 30, 2016 • Comments Off on 100 Days, 100 Renders— Day 54

100 Days, 100— Day 53

cdcr-053-archer_streaks_credits

This image was based on an aircraft photo I saw on-line last week. And now, actually following the giant watermark, I don’t think I’ll be hurting for inspiration for a while.

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• September 29, 2016 • Comments Off on 100 Days, 100— Day 53

100 Days, 100 Renders— Day 52

cdcr-052-poa_approaches_halo_credits

Another portrait-oriented image, and my first in a while using only video-game assets. Oddly enough, textures designed for a 480i CRT more than a decade and a half ago may not hold up in 5K HDR renders.

• September 28, 2016 • Comments Off on 100 Days, 100 Renders— Day 52

100 Days, 100 Renders— Day 51

cdcr-051-white_star_at_zhadum_credits

This feels like one of those renders that every Babylon 5 3D fan-artist has made, but I don’t think I ever have. Or if I did, it was in the Ray Dream Studio days.

• September 27, 2016 • Comments Off on 100 Days, 100 Renders— Day 51

100 Days, 100 Renders— Day 50

cdcr-050-hiding_a_starship_under_water_credits

An experiment inspired by Star Trek Into Darkness, and a recent conversation where I talked about my fake water reflection trick. I think I should avoid water until I have some tools to do it in a more modern way, rather than just a procedually-textured plane and old-style CG draw-distance fog. Sometimes the old ways aren’t classic, they’re just old.

As an aside, comics artist Lucy Bellwood has started shipping handsomely printed copies of her own hundred-days project, which was the direct inspiration for all of these pictures I’ve made over the past two and a half months, generally of boats that fly. If you like the boats that don’t fly, I’d check her out.

• September 26, 2016 • Comments Off on 100 Days, 100 Renders— Day 50

100 Days, 100 Renders— Day 49

Boneyard! Is there any word more thrilling in the English language?

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• September 25, 2016 • Comments Off on 100 Days, 100 Renders— Day 49

100 Days, 100 Renders— Day 48

cdcr-048-b_as_in_barricade_credits

I noticed while I was doing post on this that I should’ve recolored the shuttlebay’s lights red, to match the movie. And I just realized that the other shuttle was in the bay during this scene. Oh, well. Next time.

• September 24, 2016 • Comments Off on 100 Days, 100 Renders— Day 48

100 Days, 100 Renders— Day 47

cdcr-047-look_out_below_credits

Hooray! This is my first image made since I’ve returned to the world of the gainfully employed, and I think you can see that I was a bit tired and desperate when I sat down to lay it out (the decision to plop in an HDRI photo background rather than lighting the scene at all was particularly lazy). I will defend the composition with the fact that my square images are meant to be used as phone and tablet wallpapers, so I give a little more “safe area” on the edges since they’ll be cropped down in those uses.

I’m trying to figure out how I’m going to make it through the second half of this project now that my days are no longer my own. The first idea I’ve thought of is to try and lay out several scenes in advance during the weekend, so I only have to worry about rendering and post-work during the week. We’ll see how that works over the next couple days.

• September 23, 2016 • Comments Off on 100 Days, 100 Renders— Day 47

100 Days, 100 Renders— Day 46

cdcr-046-enterprise_d_launch_credits

This image is based on a painting by Andrew Probert, depicting the launch of the Enterprise-D.

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• September 22, 2016 • Comments Off on 100 Days, 100 Renders— Day 46

100 Days, 100 Renders— Day 45

cdcr-045-split_diopter_credits

An effect I wanted to try out is something called a “split diopter,” which is basically a sort of camera bifocal, for when you want two (or more) subjects at different distances to be in focus.

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• September 21, 2016 • Comments Off on 100 Days, 100 Renders— Day 45