100 Days, 100 Renders— Day 82

cdcr-082-myst_rocket

I believe this Myst rocketship was the first complete model I made in Lightwave, some twelve years ago. At first I wasn’t sure what I could do with it for this project, but I realized that with a judicious angle, I could hide the fact that I didn’t have the rest of the island. I quickly surfaced it with textures from 3DXYZ, and plopped it into an sIBL setup, and we’ve got a picture. The lens flare is from Photoshop.

One of my many someday-projects was a photoreal version of Myst Island. The two-and-a-half versions of realMyst were a good start, but I want something touchable. No visible segmentation, no pixelated textures, no draw-distance fog, no weird hill behind the log cabin, and that damn electric painting in the library working the way it’s supposed to. I think my skills are finally up to the challenge.1And, more importantly, the available reference material is all-but-complete; thank you, easily-hacked Unity data files. When I’m finished with this, I’m tentatively planning three large-scale projects for the next year, and Myst is one of them.

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1. And, more importantly, the available reference material is all-but-complete; thank you, easily-hacked Unity data files.

~ by David Gian-Cursio on October 28, 2016.