About

In the late ’90s, a young David Gian-Cursio read a magazine article on 3D animation, which included a tutorial and demo software so you could try it out for yourself. He eagerly storyboarded his first animation, but was dejected to learn that the software was too much for his poor machine to take. Two years and one family computer upgrade later, he tried out a demo of Ray Dream 3D and was instantly hooked. Inspired by the visual effects in television shows like Babylon 5 and Star Trek, he began creating his own animations. Over the years, he developed and expanded his skills and interests, ultimately graduating from the University of Central Florida with a degree in Digital Media. From May 2011 through May 2013, he worked at Ninjaneer Studios in Orlando, Florida, specializing in scene layout, lighting, and compositing. From 2014 to 2016, he worked as a 3D modeler on Apple’s Flyover Maps. He was most recently part of a team producing video content for on-line courses for the University of California’s Scout program.  He has also contributed to the “Diaspora: Shattered Armistice” video game, and the 2016 edition of the “Star Trek: Ships of the Line” calendar.

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