Kicking Toasters In The New Old-Fashioned Way

So, here we have my next step in the wide world of explosions, from the explosion-and-smoke-filled universe of the new Battlestar Galactica using Raffs’ excellent Cylon Basestar. Rendered in Lightwave, with all of the effects done in-camera (so to speak) with particles and hypervoxels.

The picture actually started life some four weeks ago. It was originally going to be poster-sized, with three Basestars in various states of explosion. As time went on and I continued to finesse the shells and fireballs, I slowly found myself losing interest. Rather than dropping the picture, I repurposed it, changing the framing and reducing the image size to my old standby, losing one of the Basestars, and having only a little bit of explosion in the hopes it would finish rendering before I completed my higher education. I gave it a once-over in Photoshop to add some bloom and improve the color of it, along with a pass of film grain (followed by a .5 pixel gaussian blur, so the film grain actually looked like film grain and not weird pixelated distortion).

I considered having some missiles coming out of the Basestars, but decided against it because, like I said, I wanted to be done. I’ll make a missile setup later, in all likelihood.

The backstory to the image is that it’s from the battle in the flashback sequence of “Battlestar Galactica: Razor.” While the Cylons were focusing on the Battlestar Columbia, the other two Battlestars had the chance to switch from defensive to offensive fire, and this is their first salvo headed for the Cylon Basestars. The quote is something that will later be said by what these Cylons were fighting to the death to protect.

DRADIS Icons

These are the icons seen on the DRADIS displays of Colonial vessels in the 2003 version of Battlestar Galactica. Updated January 23, 2008 with Cylon Com Relay icon seen in “Razor.”

DRADIS_Icons_1_23_2008.zip In Photoshop format.

dradis1A.ai Galactica 2D Field DRADIS Screen background in Illustrator format, created by Matthew Haley

dradis2.ai Galactica 3D Field DRADIS Screen background in Illustrator format, created by Matthew Haley

BSG_DRADIS_Screens.zip Galactica 2D, 3D, and countdown clock in PSD format, with image sequences for 2D/3D sweeps.

Pegasus_DRADIS_Screens.zip Pegasus 2D/3D Field DRADIS Screen background in Photoshop format, with image sequences for 2D/3D sweeps

DRADIS Showcase with scan-line monitor effect

DRADIS Showcase Clean without the scan-line effect.

DRADIS Contact!

A little side project over the last few days has been recreating the icons of the DRADIS displays from Battlestar Galactica.

A couple notes: The small Unknown icon is conjectural. In “Resurrection Ship Part I” a small ship was represented with the large Unknown icon, and in “Hero,” they used the Cylon Raider icon for a small Unknown, but whited it out when they bleached the flashback scenes, so it was hard to tell. So I made is a combination of the large Unknown and the Raider icons.

Also, the Resurrection Ship icon was only seen once, from a distance, where it appeared to be a modified version of the large Unknown icon, though it was difficult to confirm any details. In “A Measure of Salvation,” the Resurrection Ship II: Son Of Resurrection Ship was represented by the Basestar icon, which was unhelpful. However, the fact that the civilian ships were all made of pieces of the Viper and Raptor icons was very helpful, so I have no ill will.

I’m not sure how or when I’m going to release them. I’m thinking a zip of Photoshop files with the arrow for each icon on a separate layer. I’m also thinking about making them into a set of Mac OS X icons, but I’m not quite sure about that yet.

Final note, thanks to TrekBBS poster backstept for pointing me to the almost-perfect DRADIS display font, “Visitor.” And after drawing out text pixel-by-pixel, “almost” perfect is perfect.