Stargate 2020 (Milky Way Version)

Orthographic diagrams of the model1SGC Logo by mikepjr
Orthographic diagrams of the model with chevrons omitted
Showcase animation of the model and effects

“Stargate 3.0 (Milky Way Version)” for Lightwave 2020, Released March 28, 2021 (CC0) —80 MB

Conversion Kits:

Main Model

Inner Rings With Alternate Origin Symbols

Continuing with my work on building a new stargate model, and in advance of the Atlantis-style ‘gate, we have the flagship version, the stargate as it appeared in the series Stargate SG-1, give a take a few alterations and enhancements.

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Stargate 2020 (Film Version)

Orthographic diagrams of the model
Alternate views with the chevrons locked, and unobstructed views of the Earth and Abydos versions of the inner ring glyphs
Showcase animation of the model and effects.

“Stargate 3.1 (Film Version)” for Lightwave 2020, Released March 22, 2021 (CC0) —44 MB

Conversion Kits:
FBX Version (CC0)—78 MB
FBX Animation Templates (CC0)—0.1 MB
OBJ Version (CC0)—87 MB
Texture Reference (CC0)—24 MB

Since last summer, I’ve been working on a new 3D model of the stargate in Lightwave, my third attempt. Since I last built a stargate model in 2006 (with small updates afterward), my skill as a modeler has increased, and reference material is far more plentiful. That includes behind-the-scenes photos, low-res but still useful construction diagrams from auction websites, HD home video releases of the movies and television shows, and, most importantly, high-res photos from Les Enfants de Mac Gyver, a group creating a duplicate of the SG-1 stargate setpiece using pieces of the screen-used version purchased at auction as well as their own copious research. There are many sections of this model where I simply wouldn’t have been able to even guess at what went where without their detailed and plentiful photos of their stargate being assembled, disassembled, and otherwise worked on.

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Archer-class Starship

Comparison of my model with Masao Okazaki’s original schematic drawing

Download Lightwave 2015 Version

Download FBX/OBJ Version

The Archer-class starship is a small TOS-era scout designed by Masao Okazaki for the Star Trek: Vanguard novels created by David Mack, Dayton Ward & Kevin Dilmore, and Marco Palmieri. I began the model some time ago, after getting the idea of doing an opening credits sequence animation for the then-recently-announced Star Trek: Seekers spin-off series.

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Enterprise-Refit Interiors

Last year, around the time the 5K iMac and 2016 Ships of the Line calendar contest were announced, I got the idea of making window boxes for Dennis Bailey’s refit-Enterprise model so as to show more detail in the high-resolution images of the future. This has been my favorite science fiction design for as long as I can remember, so simple textured boxes were right out. I wanted to have furniture, even crew people visible through the windows. It took a while but, the results were worth it.

The layout of the rooms is based more-or-less on the Strategic Designs blueprint set, with some details from Mr. Scott’s Guide to the Enterprise and my own interpretations.

The model includes three swappable objects, based on locations that changed between the original Enterprise and the A. The officer’s lounge under the bridge can be replaced with a dining room, the large shuttlebay from TMP can be swapped for the enclosed version from TFF, and the swirling, gaseous warp core from the early movies can exchanged for the pulsing TNG model. The idea is that I could easily mix-and-match to represent other Constitution-class ships of varying configurations. I’m a big fan of the idea that sister-ships shouldn’t be perfectly identical except for the name painted on the front.

The whole configuration also comes in two versions, one in smooth earth-tones as the original Enterprise appeared in the first three movies, and one with more greeblies and silver and blue-gray coloring as the Enterprise-A appeared in The Undiscovered Country.

The crew people are very low-detail, little more than stick figures, but come in male and female, and have various skin tones and hair colors. I also set them up so it was simple to change the style of their uniforms, from the movie-era all the way to the various TNG-era uniforms.

The only drawback is that the lighting for the windows is a little dim compared to the official model, but I’ve been rendering in passes for years anyway, so it isn’t any trouble to brighten up the windows after the fact.

I included some small shots from inside the rooms but, to be clear, this is an exterior-only model. It’s no secret that interiors and exteriors for buildings and vehicles in film rarely match up perfectly, and these are no exception, with compromises made for the Recreation Deck, the Cargo Bay, and the height of all the rooms along the saucer’s edge, especially. Anyone building a model of the interiors of the movie-era Enterprise would have to ignore the outer shape of the ship to get those to look correct. The shuttlebay observation galleries being a half-deck below the window line on the exterior ship could be argued to be a feature of the “real” ship, but I’m not sure I like it.

After I finished the interior, I decided to gussy up the texturing on the main model, as well. I’ve been fiddling with the textures and lighting setup since I first downloaded it, but this time I set out to match the reflective, pearlescent paint job the studio model had for the first Star Trek movie. It ended up being surprisingly straightforward to get multi-colored highlights out of the model’s original textures, and adding reflectivity to the surfaces also required only a little trial-and-error to nail down.

I’ve rendered off shots from three angles so you compare Dennis’s original model to all the stuff I’ve done to it.

My version is on the left, the original on the right.


Ent_Front_Mod_Blue

And here are some full-sized versions of my revamp for you.

You can see more work-in-progress images and read more details about the creation of model in this thread at Foundation3D. The model itself, along with an FBX conversion, and just the crew figures, is also available for download there. You’ll have to modify Dennis’s model to use them, which is why they’re in the “unfinished” section of F3D, but the Read Me explains what you need to look for.

You can also download them here:

Interiors (LWO)

Interiors (FBX)

Crew (LWO & FBX)

Movie-poster style Stargate image

A while ago, I came up with the idea to try to recreate the image of the stargate used in the original movie poster in 1994. I finally got around to it after matching the angle last night for an AO render in the “New Headers” thread. To get that extra-shiny look, I rendered it in seven passes; three lights, each with a separate diffuse and specularity pass, plus one for the red chevron lights. I saved them all as HDRIs, and put them together in Photoshop, adjusting the gamma and exposure of each layer, with blending mode set to “Linear Dodge (Add).” Once I had it the way I liked it, I merged them together into a single HDR layer, and used that to make the bloom effect. I think it’s a little strong, but that’s why we’ve got layers. I can fiddle with it more if I want to use it in the future.

I’m not sure if I’ll ever end up using the image for anything, but it ended up being a pretty fun exercise.

 

The reference image

 


The final product

 


Breakdown of the component passes

Ambient Occlusion Renders of the Jumper and Stargate

I made these Ambient Occlusion renders for the Foundation3D rotating site headers. Two were put into the rotation.

Puddle Jumper Showcase

Renders of the Puddle Jumper and Drone models.

Movie:

– Deployment and retraction of the Jumper’s drone bays and engine pods

 

Images:

 

Download Page

Stargate 2 Model Showcase

An assortment of renders of my second Stargate model.

Information on reference material.

 

Movies:

An offworld activation on an Atlantis-style gate

The beginning of the dialing sequence on an Atlantis-style gate

Chevron One locks into place on an SG-1 gate

An example of the dynamic lighting included with the puddle effect

Images:

 

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