Category Archives: Animation
General Reel — Spring 2023
Stargate 2020 Effects (Film Version)
“Stargate 3.0 Effects (Film Version)” for Lightwave 2020, Released December 25, 2021 (CC0) —142 MB
After a year and a half, I’m running out of steam on the Stargate project for now, so I pushed myself to finish up the part I was currently working on, the version of the “kawoosh,” “strudel,” and “puddle” effects as seen in the movie.
Continue reading“Comparing Notes,” Animated
Stargate 2020 (Milky Way Version)
“Stargate 3.0 (Milky Way Version)” for Lightwave 2020, Released March 28, 2021 (CC0) —80 MB
Conversion Kits:
Main Model
Inner Rings With Alternate Origin Symbols
Continuing with my work on building a new stargate model, and in advance of the Atlantis-style ‘gate, we have the flagship version, the stargate as it appeared in the series Stargate SG-1, give a take a few alterations and enhancements.
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↑1 | SGC Logo by mikepjr |
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Stargate 2020 (Film Version)
“Stargate 3.1 (Film Version)” for Lightwave 2020, Released March 22, 2021 (CC0) —44 MB
Conversion Kits:
FBX Version (CC0)—78 MB
FBX Animation Templates (CC0)—0.1 MB
OBJ Version (CC0)—87 MB
Texture Reference (CC0)—24 MB
Since last summer, I’ve been working on a new 3D model of the stargate in Lightwave, my third attempt. Since I last built a stargate model in 2006 (with small updates afterward), my skill as a modeler has increased, and reference material is far more plentiful. That includes behind-the-scenes photos, low-res but still useful construction diagrams from auction websites, HD home video releases of the movies and television shows, and, most importantly, high-res photos from Les Enfants de Mac Gyver, a group creating a duplicate of the SG-1 stargate setpiece using pieces of the screen-used version purchased at auction as well as their own copious research. There are many sections of this model where I simply wouldn’t have been able to even guess at what went where without their detailed and plentiful photos of their stargate being assembled, disassembled, and otherwise worked on.
Continue readingGeneral Reel — Spring 2019
100 Days, 100 Renders— Day 17
More quantum space today. The real meat is in this tiny test-rendered animation. I think I’ve just about nailed the animation and arrangement, and even that weird ring-thing. The scene lighting is a bit trickier to get down, but that’s true for any sort of hyperspace-style environment like this that doesn’t have traditional light-sources or, potentially, laws of physics. I have a feeling rendering in passes and generous amounts of post-processing effects will make it look suitably surreal and alternate-dimension-y.
Next up will be adjusting it to match the red-colored look of Babylon 5’s original hyperspace, and then I can put this one in the books.
100 Days, 100 Renders— Day 16
I recently mentioned wanting to attack “quantum space” from the most recent Babylon 5 production, “The Lost Tales.” Quantum space was a faster version of hyperspace. From what I remember hearing, it was actually a late addition to the script, so the quantum space effect was just the updated B5 hyperspace environment Atmosphere Visual Effects was already building, recolored from red to blue. I’m taking TLT as a sort of baseline style guide from my Babylon 5 project, so if I want a hyperspace model that reflects the most recent look of it, then I’ll need to emulate the TLT effect.