Archive for the '5K Images' Category

100 Days, 100 Renders— Day 87

cdcr-087-go_beyond_credits

You know what movie I really liked this year? Star Trek Beyond. You know what Blu-Ray arrived in the mail yesterday?

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• November 2, 2016 • Comments Off on 100 Days, 100 Renders— Day 87

100 Days, 100 Renders— Day 86

cdcr-086-a_new_home

Perhaps someday I’ll go into my elaborate theory on how Avatar takes place in the universe of the new Battlestar Galactica.

• November 1, 2016 • Comments Off on 100 Days, 100 Renders— Day 86

100 Days, 100 Renders— Day 85

cdcr-085-matters_of_honor_creditsSomething I’ve wanted to do once I had access to a HD-quality Babylon 5 model was to recreate some of the early publicity shots of the show, the ones with the really blown-out contrast (probably because the on-line copies were scans of printouts, and not straight renders). I always thought the distortion made the station look more like a model.

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• October 31, 2016 • Comments Off on 100 Days, 100 Renders— Day 85

100 Days, 100 Renders— Day 83

cdcr-083-doomsday_battle

Another scene from The Dark Forest, featuring the Droplet.

• October 29, 2016 • Comments Off on 100 Days, 100 Renders— Day 83

100 Days, 100 Renders— Day 82

cdcr-082-myst_rocket

I believe this Myst rocketship was the first complete model I made in Lightwave, some twelve years ago. At first I wasn’t sure what I could do with it for this project, but I realized that with a judicious angle, I could hide the fact that I didn’t have the rest of the island. I quickly surfaced it with textures from 3DXYZ, and plopped it into an sIBL setup, and we’ve got a picture. The lens flare is from Photoshop.

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• October 28, 2016 • Comments Off on 100 Days, 100 Renders— Day 82

100 Days, 100 Renders— Day 81

cdcr-081-riven_panel

There’s a great deal of history that you should know, but I’m afraid that I must continue my writing…

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• October 27, 2016 • Comments Off on 100 Days, 100 Renders— Day 81

100 Days, 100 Renders— Day 79

cdcr-079-excalibur_and_white_star_credits

Crusade had a particular look to its visual effects. Nebulas and stars were much less saturated than they were in Babylon 5, and there was a tendency for sweeping camera moves that exaggerated the movement of the starfield. I probably could’ve moved the two or three times more to get a more faithful effect.

• October 25, 2016 • Comments Off on 100 Days, 100 Renders— Day 79

100 Days, 100 Renders— Day 78

cdcr-078_raider_gauntlet_credits

A shot from the season 1 Babylon 5 episode “Signs and Portents.” Even at a 5K resolution, the scale of the Raider fighter seems a bit small.

• October 24, 2016 • Comments Off on 100 Days, 100 Renders— Day 78

100 Days, 100 Renders— Day 77

cdcr-077-archer-and_pod_credits

You know, I specifically made the airlock on my Archer model consistent with the movie-era docking collar, so I suppose I should show it in use.

• October 23, 2016 • Comments Off on 100 Days, 100 Renders— Day 77

100 Days, 100 Renders— Day 76

cdcr-076-e-a_reveal_credits

I was hunting for inspiration for a quick render last night, and the music from the final scene of Star Trek IV came on shuffle. Probably not the best scene with my current mish-mash of lighting and surfacing workflows but, hey, it’s a picture.

• October 22, 2016 • Comments Off on 100 Days, 100 Renders— Day 76