Archive for the 'Babylon 5' Category

100 Days, 100 Renders— Day 89

cdcr-089-hunter_prey_credits

Centauri ships pursuing a Narn cruiser. Some days, the inspiration doesn’t strike.

• November 4, 2016 • Comments Off on 100 Days, 100 Renders— Day 89

100 Days, 100 Renders— Day 85

cdcr-085-matters_of_honor_creditsSomething I’ve wanted to do once I had access to a HD-quality Babylon 5 model was to recreate some of the early publicity shots of the show, the ones with the really blown-out contrast (probably because the on-line copies were scans of printouts, and not straight renders). I always thought the distortion made the station look more like a model.

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• October 31, 2016 • Comments Off on 100 Days, 100 Renders— Day 85

100 Days, 100 Renders— Day 79

cdcr-079-excalibur_and_white_star_credits

Crusade had a particular look to its visual effects. Nebulas and stars were much less saturated than they were in Babylon 5, and there was a tendency for sweeping camera moves that exaggerated the movement of the starfield. I probably could’ve moved the two or three times more to get a more faithful effect.

• October 25, 2016 • Comments Off on 100 Days, 100 Renders— Day 79

100 Days, 100 Renders— Day 78

cdcr-078_raider_gauntlet_credits

A shot from the season 1 Babylon 5 episode “Signs and Portents.” Even at a 5K resolution, the scale of the Raider fighter seems a bit small.

• October 24, 2016 • Comments Off on 100 Days, 100 Renders— Day 78

100 Days, 100 Renders— Day 75

cdcr-075-break_it_up_credits

The E.A.S. Hyperion places itself between a Dilgar warship and a Brakiri cruiser during the first day’s of Earth joining the League of Non-Aligned Worlds in repelling the Dilgar’s invasions.

• October 21, 2016 • Comments Off on 100 Days, 100 Renders— Day 75

100 Days, 100 Renders— Day 71

cdcr-071_not_like_this

Much like the defiant squadron-leader Sinclair, I’m also shouting “Not like this!”

Metaphorically.

At the prospect of missing a day.

Photo finish!

This is actually a test of some of the ideas I had when building my Battle of the Line analysis. This lays out the scene based on being consistent with the live action footage (Delenn looking up at Sinclair’s fighter in the hologram chamber, and Sinclair passing into the cruiser’s shadow just before impact).

• October 17, 2016 • Comments Off on 100 Days, 100 Renders— Day 71

100 Days, 100 Renders— Day 70

cdcr-070-psi_corps_mothership_credits

I have no idea who made this Psi-Corps Mothership, and Google was unhelpful.

Oddly, the Hyperspace effect I made a little while ago doesn’t emit significant light when in linear color mode. It’s odd because LCS usually makes radiosity and such much brighter. Though it just occured to me that since Hyperspace is an alternate dimension, I could render it using old-style settings and just say that that’s just the way physics works in that realm. Yes, I like that idea.

Edited 2016-10-18: A.Kurin at F3D has reminded me that the Psi-Corps Mothership is by Marc-Laurent Magnier. Thanks!

• October 16, 2016 • Comments Off on 100 Days, 100 Renders— Day 70

100 Days, 100 Renders— Day 69

cdcr-069_vorlon_v_shadow_credits

I’m going to admit, I was tired and in a hurry when I laid this out. I was going for a contrast in size, but it doesn’t really read. Looking back, I probably should’ve gone with an angle along the length of the Vorlon ship, with more perspective.

• October 15, 2016 • Comments Off on 100 Days, 100 Renders— Day 69

100 Days, 100 Renders— Day 66

cdcr-066-aggy_comes_out_swinging_credits

Okay, one more jumppoint. The Drakh shot from the other day was going to be this scene, but I changed my mind before I was sure that something I did to the jumppoint made Lightwave hang when I loaded other scenes into a scene it was already in. And then since I already did my original angle, I made it a square.

• October 12, 2016 • Comments Off on 100 Days, 100 Renders— Day 66

100 Days, 100 Renders— Day 65

cdcr-065-jumppoints_forming_credits

I could probably easily spend another week working on this jumppoint, putting it into real scenes and realizing things I missed (there’s a reason none of the points in this shot are in front of the planet), and then doing it all again until I’m satisfied. And there’s got to be some way to do that transparent-from-the-sides effect in-camera…

• October 11, 2016 • Comments Off on 100 Days, 100 Renders— Day 65