Early Babylon 5 Lightwave Animations

These five brief Babylon 5 animations are from my first year or two using Lightwave 3D, somewhere around 2002/2003.

 

“GROPOS”

Based on a shot from the Babylon 5 episode “GROPOS” with a Nova Dreadnought alongside the station.

Babylon 5: Ed Giddings

Nova: Matt Tarling

Epsilon 3: Matt Tarling and Jeff Richards

Nebula: Jeff Richards

Music: “Without Help” by Jerry Goldsmith

“Shadow Threat Test”

Once upon a time, I decided to redo, shot for shot, the “Shadow Threat” teaser released for the now-long-canceled Babylon 5 computer game. I used these two shots to make sure my timing was right so far and that it meshed with the trailer’s soundtrack.

Shadow Battlecrab: Nadab Göksu

Omega: Matt Tarling

Nebula: Jeff Richards

Music: “Z’ha’dum Suite” by Christopher Franke

 

“Convoy”

This one actually started life as a still, which I decided to render as an animation on a lark.

Hyperion: Craig A. Clark

Starfury and Shuttle: Mark Kane

Olympus: Leo Dunin

Nova: Matt Tarling

Music: “Big Trouble” by James Newton Howard

 

Hyperion Jumpout

Another shot-for-shot, this time of the Hyperion’s entrance in “A Voice In The Wilderness Pt. II.”

Hyperion: Craig A. Clark

Jumpgate: Yuri A. Parovin

Jumppoint: Matt Tarling

Nebula: Jeff Richards

Epsilon 3: Matt Tarling and Jeff Richards

Babylon 5: Ed Giddings

 

White Star Jumpout

A render based on a shot from the episode “Matters of Honor” with the White Star exiting a Jumppoint.

White Star: Kier Darby

Nebula: Matt Tarling and Jeff Richards

 

Stargate Yard Redux

Since I have a new, better Stargate model, I decided to do a new, better version of the only real picture I made with my first Stargate model, namely the ‘gate in my backyard. I also added a little something to allow the inner ring to spin freely. I’m not 100% happy with where the rendered concrete meets the real concrete, and something seems off about the scale and/or perspective of it, but I don’t know how to deal with that.

 

Halo Gallery

The 2006 Gates Are Here

…and it’s about danged time, too!

Well, I’ve been lazy about putting everything together, and I didn’t want to advertise the model until it was ready to go out, but now it is. Anyway, I’ve remodeled my Stargate from scratch, and I do believe it is far superior now in accuracy, detail, and general prettiness.

First, to refresh your memory check out the old version.

Now, get a load of the new version, in all its glory.

This uses the lighting setup and cove object from the LWG, by Jason T and Lightwave7871. And, after using it, it’s the only way to show off your models. Well, if you’re me, at least. Gad, it just brings everything right out on the modeled details and textures.

There are three versions of the main model, a low, medium, and high-detail version.

Low
Medium
High

Now, some of these next images were made while the model was still being fined tuned, so there may be minor details that are different.

Top of the Atlantis gate
Back of the SG-1 gate
Front of the SG-1 gate
Front of the Atlantis gate
Earth Origin Symbol
Abydos Origin Symbol
Antarctica Origin Symbol
P7J-989 Origin Symbol

And, don’t forget it’s animatable. You’ll need an up-to-date version of Quicktime to view these.

Chevron 1 Locks using a movie-style animation setup
The beginning of the Atlantis Stargate’s outgoing dialing sequence
The Atlantis Stargate’s incoming dialing sequence
The puddle effect (with lighting!)

 

Go here to download it.

Stargate 2.5

The second version of my model of the Stargate features both the SG-1 and Atlantis versions of the ‘gate, the Tollan Stargate seen in the episode “Pretense,” a base for the Stargate, numerous pre-set dialing sequences, and an in-camera animated “Event Horizon” effect.

Stargate Model Showcase

SG-1 and Atlantis Stargate 2.5” for Lightwave 9, Updated November 22, 2011  – 27.2 MB

SG-1 and Atlantis Stargate 2.3” in OBJ format, Updated October 25, 2007 – 25.4 MB

Stargate 2 Model Showcase

An assortment of renders of my second Stargate model.

Information on reference material.

 

Movies:

An offworld activation on an Atlantis-style gate

The beginning of the dialing sequence on an Atlantis-style gate

Chevron One locks into place on an SG-1 gate

An example of the dynamic lighting included with the puddle effect

Images:

 

Download Page

 

“I am a Leaf on the Wind…”

Well, it had been a while since I did anything but model rigging in Layout, and once I saw Serenity, this picture just sorta popped into my head. I’d been saving the basic composition for another idea, but I decided that this was as good a use as any of the “Ship flying towards camera left over an ocean sunset” concept. Plus, it gave me a chance to try out Skytracer and a tutorial landscape and ocean plain that I hadn’t made use of yet. Anyway, here’s the picture.

Serenity Gallery

You don’t even want to know what the installation cost was for this thing

While I have done a few experiments with compositing, this is probably my most ambitious effor. In case you’re wondering, that is my back yard (currently, and delightfully, hurricane free), with my new Stargate model placed in it. Perhaps SG-1 could come through that ‘gate some time. A nice, (if slightly overdeveloped) piece of the subtropics would certainly relieve the monotony of all those pine-tree planets.

Now all I need is a real one to put back there, to see how close I was to reality.

I did the compositing in Lightwave. I set it up to do that thing where it makes an alpha map for the ground stand-in based on the amount of shadows, just in case. I only have Photoshop Elements (which happens to be missing the Element of alpha channels), but I was able to use a copy on one of the computers at school to make a transparent image of the ring and its shadow, so all that remains is to reintegrate it into my original background and tweak it up a bit.

Another thing I noticed was that on the school PC’s monitor, the blue cast (caused by the light I used to simulate the glow of the sky) on the ground object (and the devision between it and the real background) was a lot more noticeable, and the shadow of the ring was a lot lighter. So while I’m most concerned with getting it to look right on my Mac, I may have to see if I can steal some more time at school to find a happy medium.

I rerendered the scene with a slightly modified ‘gate model (fixing a spot of missing detail on the back and adding a more accurate bit of detail to the inside surface, where the event horizon sits), and a slightly modified lighting scheme (I tried throwing a little more specular on it from the sun, but found the only way to get even a little to show was to have the light point straight down, which wouldn’t have fit in with the shadows all that well). I then recomposited the ‘gate in Photoshop, getting rid of the blue cast on my front-projection polygon. Only problem that remains is that the bump mapping in the chevron wells is having some kind of difficulty, causing the background to shine through as if it were partially transparent there. I’ve no idea how or why, and it doesn’t show up on the alpha map of the image.

In summery, I think it would’ve been far easier to go to Canada, steal the prop, and instal it in my driveway, then say it was a comp-job when I posted the pictures of it. It would also be endless fun at parties.