Archive for the 'Photoshop' Category

100 Days, 100 Renders— Day 88

cdcr-088-unveiling_credits

Another Beyond-inspired image. Trying to reproduce a (modern) pro-shot is definitely a good exercise. I think this might be the first time in my life I ever used a rim-light.

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• November 3, 2016 • Comments Off on 100 Days, 100 Renders— Day 88

100 Days, 100 Renders— Day 87

cdcr-087-go_beyond_credits

You know what movie I really liked this year? Star Trek Beyond. You know what Blu-Ray arrived in the mail yesterday?

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• November 2, 2016 • Comments Off on 100 Days, 100 Renders— Day 87

100 Days, 100 Renders— Day 86

cdcr-086-a_new_home

Perhaps someday I’ll go into my elaborate theory on how Avatar takes place in the universe of the new Battlestar Galactica.

• November 1, 2016 • Comments Off on 100 Days, 100 Renders— Day 86

100 Days, 100 Renders— Day 85

cdcr-085-matters_of_honor_creditsSomething I’ve wanted to do once I had access to a HD-quality Babylon 5 model was to recreate some of the early publicity shots of the show, the ones with the really blown-out contrast (probably because the on-line copies were scans of printouts, and not straight renders). I always thought the distortion made the station look more like a model.

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• October 31, 2016 • Comments Off on 100 Days, 100 Renders— Day 85

100 Days, 100 Renders— Day 84

cdcr-084-enterprise_orbiting_credits

I came across this screencap from TOS-R browsing around last night, and decided it would make a good iPad wallpaper.

• October 30, 2016 • Comments Off on 100 Days, 100 Renders— Day 84

100 Days, 100 Renders— Day 83

cdcr-083-doomsday_battle

Another scene from The Dark Forest, featuring the Droplet.

• October 29, 2016 • Comments Off on 100 Days, 100 Renders— Day 83

100 Days, 100 Renders— Day 82

cdcr-082-myst_rocket

I believe this Myst rocketship was the first complete model I made in Lightwave, some twelve years ago. At first I wasn’t sure what I could do with it for this project, but I realized that with a judicious angle, I could hide the fact that I didn’t have the rest of the island. I quickly surfaced it with textures from 3DXYZ, and plopped it into an sIBL setup, and we’ve got a picture. The lens flare is from Photoshop.

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• October 28, 2016 • Comments Off on 100 Days, 100 Renders— Day 82

100 Days, 100 Renders— Day 81

cdcr-081-riven_panel

There’s a great deal of history that you should know, but I’m afraid that I must continue my writing…

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• October 27, 2016 • Comments Off on 100 Days, 100 Renders— Day 81

100 Days, 100 Renders— Day 80

cdcr-080-tos_style_credits

A minor settings error and a lack of time to make up for it led to todays super-tiny render. The angle was based on a common stock shot from the Original Series.

• October 26, 2016 • Comments Off on 100 Days, 100 Renders— Day 80

100 Days, 100 Renders— Day 79

cdcr-079-excalibur_and_white_star_credits

Crusade had a particular look to its visual effects. Nebulas and stars were much less saturated than they were in Babylon 5, and there was a tendency for sweeping camera moves that exaggerated the movement of the starfield. I probably could’ve moved the two or three times more to get a more faithful effect.

• October 25, 2016 • Comments Off on 100 Days, 100 Renders— Day 79