Archive for the 'Star Trek' Category

100 Days, 100 Renders— Day 59

cdcr-059-ten_of_your_earth_minutes_credits

This image was inspired by me not being able to get the music out of my head.

I had some trouble getting exactly the right look for the cube. It seemed to be either/or in regards to having each side having a definite color versus flaring to near-white at the middle.

• October 5, 2016 • Comments Off on 100 Days, 100 Renders— Day 59

100 Days, 100 Renders— Day 58

cdcr-058-klingon_word_for_bait_credits

So, what is the Klingon word for “bait,” anyway?

It was overshadowed by later developments in the show, but Deep Space Nine had a bit of backstory about a history of conflict between the Cardassians and Klingons, including a “incident” in a certain nebula that lasted for 18 years.

The cloaking effect on the Birds of Prey was done with the smudge tool in Photoshop, which is probably not the best way to achieve that effect.

• October 4, 2016 • Comments Off on 100 Days, 100 Renders— Day 58

100 Days, 100 Renders— Day 56

cdcr-056-voyager_hiding_credits

I wanted to do something with Voyager’s adorable stubby little legs. Hiding behind an asteroid seems like a good enough use.

• October 2, 2016 • Comments Off on 100 Days, 100 Renders— Day 56

100 Days, 100 Renders— Day 54

cdcr-054-end_in_dock_credits

One from the archives today. This is actually a frame from a roughed-out animation I’ve put on the shelf, an opening credits sequence for the “Seekers” novel series. This version is notably unpolished in lighting and scene setup (one thing I wanted to definitely add were TOS-style Travel Pods buzzing around, based on some unused John Eaves designs for Star Trek ’09).

• September 30, 2016 • Comments Off on 100 Days, 100 Renders— Day 54

100 Days, 100— Day 53

cdcr-053-archer_streaks_credits

This image was based on an aircraft photo I saw on-line last week. And now, actually following the giant watermark, I don’t think I’ll be hurting for inspiration for a while.

(more…)

• September 29, 2016 • Comments Off on 100 Days, 100— Day 53

100 Days, 100 Renders— Day 50

cdcr-050-hiding_a_starship_under_water_credits

An experiment inspired by Star Trek Into Darkness, and a recent conversation where I talked about my fake water reflection trick. I think I should avoid water until I have some tools to do it in a more modern way, rather than just a procedually-textured plane and old-style CG draw-distance fog. Sometimes the old ways aren’t classic, they’re just old.

As an aside, comics artist Lucy Bellwood has started shipping handsomely printed copies of her own hundred-days project, which was the direct inspiration for all of these pictures I’ve made over the past two and a half months, generally of boats that fly. If you like the boats that don’t fly, I’d check her out.

• September 26, 2016 • Comments Off on 100 Days, 100 Renders— Day 50

100 Days, 100 Renders— Day 48

cdcr-048-b_as_in_barricade_credits

I noticed while I was doing post on this that I should’ve recolored the shuttlebay’s lights red, to match the movie. And I just realized that the other shuttle was in the bay during this scene. Oh, well. Next time.

• September 24, 2016 • Comments Off on 100 Days, 100 Renders— Day 48

100 Days, 100 Renders— Day 46

cdcr-046-enterprise_d_launch_credits

This image is based on a painting by Andrew Probert, depicting the launch of the Enterprise-D.

(more…)

• September 22, 2016 • Comments Off on 100 Days, 100 Renders— Day 46

100 Days, 100 Renders— Day 45

cdcr-045-split_diopter_credits

An effect I wanted to try out is something called a “split diopter,” which is basically a sort of camera bifocal, for when you want two (or more) subjects at different distances to be in focus.

(more…)

• September 21, 2016 • Comments Off on 100 Days, 100 Renders— Day 45

100 Days, 100 Renders— Day 41

cdcr-041_ent_profile_lcs_credits

I revisited one of the passes I did for my 50th Anniversary picture to better get to know linear lighting. It mixes and builds differently, so I readjusted all of the intensities of the scene lights (and then further played with the contrast in Photoshop to get some of the drama back). I’m going to have to practice a lot more to get things down. Surface settings also react differently. That’s most apparent on the inboard grill of the warp engine, where you can see the blue glow reflecting from its twin on the other side of the ship.

(more…)

• September 17, 2016 • Comments Off on 100 Days, 100 Renders— Day 41