A shot from the season 1 Babylon 5 episode “Signs and Portents.” Even at a 5K resolution, the scale of the Raider fighter seems a bit small.
I recently finished reading the English translation of the Remembrance of Earth’s Past novel trilogy (also referred to by the title of the first book, The Three-Body Problem). I thought they were really good, a bit of a throwback to the Clark and Asimov school of hard science fiction. I think going into the books cold really helped me appreciate them, so I’ll just say that this depicts a scene from one of the novels involving a device nicknamed the Droplet.
I should really model the power pods that were on space-based stargates in “Atlantis.” It would greatly open up my options for Stargate renders, especially ones involving the Puddle Jumper. In this case, I got away with it by using tight framing.
Incidentally, “Tight Framing” is the name of my cinematography-themed spoken-word jazz concept-album.
I took this picture in Fairchild Gardens years ago, thinking it’d be a good place to put a Stargate. Then when I looked at it after I got home, I realized that it actually wasn’t, since you’d have to sort of sidle along it to get to the front. But, hey, maybe on this planet they just thought it was a decorative ring someone buried for some reason and only found out when someone dialed in.
(I imagine that, by acclimation, falling four feet into a pond was deemed to be the stupidest way the SGC lost a MALP)
Much like the defiant squadron-leader Sinclair, I’m also shouting “Not like this!”
At the prospect of missing a day.
This is actually a test of some of the ideas I had when building my Battle of the Line analysis. This lays out the scene based on being consistent with the live action footage (Delenn looking up at Sinclair’s fighter in the hologram chamber, and Sinclair passing into the cruiser’s shadow just before impact).
I have no idea who made this Psi-Corps Mothership, and Google was unhelpful.
Oddly, the Hyperspace effect I made a little while ago doesn’t emit significant light when in linear color mode. It’s odd because LCS usually makes radiosity and such much brighter. Though it just occured to me that since Hyperspace is an alternate dimension, I could render it using old-style settings and just say that that’s just the way physics works in that realm. Yes, I like that idea.
Edited 2016-10-18: A.Kurin at F3D has reminded me that the Psi-Corps Mothership is by Marc-Laurent Magnier. Thanks!