Archive for the 'Write-Up' Category

100 Days, 100 Renders— Day 51

cdcr-051-white_star_at_zhadum_credits

This feels like one of those renders that every Babylon 5 3D fan-artist has made, but I don’t think I ever have. Or if I did, it was in the Ray Dream Studio days.

• September 27, 2016 • Comments Off on 100 Days, 100 Renders— Day 51

100 Days, 100 Renders— Day 50

cdcr-050-hiding_a_starship_under_water_credits

An experiment inspired by Star Trek Into Darkness, and a recent conversation where I talked about my fake water reflection trick. I think I should avoid water until I have some tools to do it in a more modern way, rather than just a procedually-textured plane and old-style CG draw-distance fog. Sometimes the old ways aren’t classic, they’re just old.

As an aside, comics artist Lucy Bellwood has started shipping handsomely printed copies of her own hundred-days project, which was the direct inspiration for all of these pictures I’ve made over the past two and a half months, generally of boats that fly. If you like the boats that don’t fly, I’d check her out.

• September 26, 2016 • Comments Off on 100 Days, 100 Renders— Day 50

100 Days, 100 Renders— Day 49

Boneyard! Is there any word more thrilling in the English language?

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• September 25, 2016 • Comments Off on 100 Days, 100 Renders— Day 49

100 Days, 100 Renders— Day 46

cdcr-046-enterprise_d_launch_credits

This image is based on a painting by Andrew Probert, depicting the launch of the Enterprise-D.

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• September 22, 2016 • Comments Off on 100 Days, 100 Renders— Day 46

100 Days, 100 Renders— Day 45

cdcr-045-split_diopter_credits

An effect I wanted to try out is something called a “split diopter,” which is basically a sort of camera bifocal, for when you want two (or more) subjects at different distances to be in focus.

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• September 21, 2016 • Comments Off on 100 Days, 100 Renders— Day 45

100 Days, 100 Renders— Day 44

cdcr-044_joint_operation_credits

Another quicky (well, not that quicky; I did have to do some rejiggering of the textures on the Blue Star to get it look right).

• September 20, 2016 • Comments Off on 100 Days, 100 Renders— Day 44

100 Days, 100 Renders— Day 42

cdcr-042_star_destroyer_fleet_credits

I had a feeling that this Star Destroyer might be happier in linear color system. It looks like I was right. Unfortunately, it wasn’t particularly happy with rendering at a higher resolution, though.

• September 18, 2016 • Comments Off on 100 Days, 100 Renders— Day 42

100 Days, 100 Renders— Day 41

cdcr-041_ent_profile_lcs_credits

I revisited one of the passes I did for my 50th Anniversary picture to better get to know linear lighting. It mixes and builds differently, so I readjusted all of the intensities of the scene lights (and then further played with the contrast in Photoshop to get some of the drama back). I’m going to have to practice a lot more to get things down. Surface settings also react differently. That’s most apparent on the inboard grill of the warp engine, where you can see the blue glow reflecting from its twin on the other side of the ship.

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• September 17, 2016 • Comments Off on 100 Days, 100 Renders— Day 41

100 Days, 100 Renders— Day 40

cdcr-040_white_star_intro_credits

At the urging of Rhys over at Foundation3D, yesterday I finally figured out how to adapt my workflow to use linear color.

There are many explanations on-line for what a linear workflow entails. It’s fairly technical, but the upshot is that computers have to mess with images to get them to look right. That’s great, except when you process those images, say by using them as texture maps in a 3D rendering calculation. All of the renderer’s math is thrown off, because it’s using source data that was filtered for display, and things come out looking wrong. Everything is wrong!

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• September 16, 2016 • Comments Off on 100 Days, 100 Renders— Day 40

100 Days, 100 Renders— Day 39

cdcr-039-borg_passing_saturn_credits

A panicky, last minute render. I ended up recalling a shot from the Star Trek: The Next Generation episode “The Best of Both Worlds.”

I intended to try doing my post work in After Effects rather than Photoshop, but that didn’t work out (apparently, After Effects, 5K frames, and eight-year-old laptops don’t mix).

• September 15, 2016 • Comments Off on 100 Days, 100 Renders— Day 39